Spell
FieldTriamid Cruiser
Archetype:
Triamid
View:
3897
Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn.
Triamid Cruiser — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 53 · Deck: 58 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Combo enabler, Utility
Why it scores here
Triamid Cruiser is a core Field Spell for the Triamid engine: it converts a Triamid Normal Summon into a draw-1/discard-1 filter and, more importantly, converts its own removal to the Graveyard into a search for any Triamid monster. Its power comes from reliable in-archetype access and a repeatable +1 search, evidenced by 3-of status in 93 of 99 sampled decks, not from any stat line. Because the card itself supplies no disruption and depends on Triamid monsters to function, its combo ceiling and interaction stay modest. The incidental 500 LP gain earns essentially nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | It is a 3-of Field Spell in 93 of 99 sampled decks and can be placed from the Deck by Triamid field-swap monsters, so it is live from hand or via the engine (observed). |
| Combo & Conversion | 46 | On its own it only sets up a filter/search and needs a Triamid Normal Summon or a send-to-Graveyard trigger, so it enables rather than builds boards alone (inferred; no combo records supplied). |
| Resource Economy | 60 | The draw-1/discard-1 filter is roughly card-neutral and the send-to-Graveyard search adds a Triamid monster for a net +1 (verified). |
| Effect & Interaction | 15 | The card provides no negation, removal, or disruption of its own; interaction lives in other Triamid cards (verified). |
| Material Utility | 8 | As a Field Spell it provides no monster body, Level, Attribute, or material value to convert (verified). |
| Resilience & Flexibility | 55 | It works from the Field Zone and its Graveyard trigger means being destroyed or sent away still yields a search, giving cross-zone value (verified). |
| Deck-Building Efficiency | 62 | It is a clean 3-of with no garnet or self-lock, though its search and filter only function inside the Triamid archetype (observed). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 53, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable in-archetype access: a 3-of in nearly every Triamid deck and fetchable via Triamid field-swap effects.
- Turns its own removal into a once-per-turn +1 Triamid search from the Deck.
- Draw-1/discard-1 filter improves hand quality on every Triamid Normal Summon.
Weaknesses
- Provides no disruption, negation, or removal by itself.
- Needs Triamid monsters to do anything meaningful; little generic use on its own.
- Search and filter are archetype-locked to Triamid monsters.
Counters / choke points
- Cosmic Cyclone banishes the Field Spell instead of sending it to the Graveyard, denying the Triamid search trigger.
- Ash Blossom & Joyous Spring can negate the add-1-Triamid search effect.
- Negating or preventing the Triamid Normal Summon turns off the draw/discard filter.
Best use
Field Spell engine / in-archetype searcher and filter. Decks: Triamid. Suggested copies: 3.
Evidence & gaps
- Verified: Field Spell that gains 500 LP each time a Rock-Type monster is Normal Summoned.; When a Triamid monster is Normal Summoned, you can draw 1 card, then discard 1 card.; When this face-up card in the Field Zone is sent to the Graveyard, you can add 1 Triamid monster from your Deck to your hand (once per turn).; Provides no monster body, ATK/DEF, or disruption effect.
- Observed: 99 decks run it, all main-decked; 93 of 99 run 3 copies (avg 2.94).; 54.5% of sampled decks are Triamid gameplay type; top partners Triamid Dancer/Hunter/Fortress/Kingolem appear in 100% of co-decks.; No combo records exist (0 appearances), so combo role is unmeasured by combo data.
- Inferred: Functions as the Triamid engine's search/filter support, enabling but not building boards alone.; Fetchable internally by Triamid field-swap monsters per guide descriptions.
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






